- Baby Mario
- Baby Peach
- Donkey Kong
- Koopa Troopa
Grand Prix PointsEdit
|Point Spread Comparisons (GP)|
|Super Mario Kart|
Mario Kart 64
Mario Kart: Super Circuit
|Mario Kart: Double Dash!!|
Mario Kart DS
|Mario Kart Wii||15||12||10||8||7||6||5||4||3||2||1||0|
|Mario Kart 7||10||8||6||5||4||3||2||1||-||-||-||-|
|Mario Kart 8 Mario Kart Ulitmate Storm||15||12||10||9||8||7||6||5||4||3||2||1|
| Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music|
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart Ulitmate Storm, the Grand Prix normally goes forth.
- Accelerate: When drivers hold down the corresponding button, the vehicle goes forward.
- Steer: Steering lets drivers move around corners.
- Brake: Braking slows the vehicle to an abrupt stop.
- Reverse: The driver's kart goes backwards if the driver holds the brake button. If a vehicle reaches maximum top speed, the vehicle will drift instead.
- Look Behind: Drivers can look behind their vehicle. In this way, drivers can be alert from other drivers incoming to steal their place. Drivers can also use this feature to see where they are going while backing up, or to aim a weapon at an opponent following up. This feature once appeared in Super Mario Kart.
- Drift: Drivers drift to keep the vehicle's speed and take corners much easily, with the benefit of getting mini-turbos. The feature can be set to happen automatically or when a button is held.
- Rocket Start: Drivers can perform a speed boost when a race begins. If drivers hold down the corresponding acceleration button right after the countdown timer displays the number 2, then they will receive an extra speed boost when the word GO! appears on the screen. However, if drivers hold down the acceleration button for too long, when the final beep is heard, their engine bursts and they get an even worse start than a regular one and take a few seconds to recover.
- Mini-Turbo: When drivers Drift for a reasonable amount of time varying on the vehicle used, blue sparks erupt from the vehicle's rear tires. Releasing the drift button gives them a short burst of speed. In a kart, drivers can keep drifting for longer periods to get orange sparks and a longer boost. However, orange sparks cannot be created on bikes. Of course, the drifting stats of the vehicle used also matters. Drivers can also perform a "standing mini-turbo" by holding the brake/drift and acceleration buttons at the same time. A mini-turbo can't be performed when drifting is set to automatic, but the standing mini-turbo can.
- Jumps: If players are jumping over ramps or mushrooms, the length of the jump can be controlled by up (shorter jump) and down (longer jump).
- Tricks: Drivers can pull off a trick when they jump in order to gain a momentary mini-turbo. Drivers can perform a trick by flicking the Wii Remote, pressing the Template:Button on Classic Controller, or Template:Button on the GameCube Controller in any direction when going off a ramp or hill. They obtain a speed boost when landing.
- Wheelie: Wheelies can be performed only when drivers are riding Bikes. Drivers are able to increase their speed when they lift up the front of their bike. While drivers hold the front of the bike up, the bike can hardly turn. The wheelie can be ended by braking, hopping, waiting for the wheelie to end, or simply setting the Wii Wheel or Wii Remote back down or pressing Template:Button. If drivers are bumped into while they are performing a Wheelie, they lose most of their speed.
- Bullet Bill: If flying as Bullet Bill, its route can be controlled a little bit with left and right. The range may differ for every part of a track.
Modes of playEdit
- Grand Prix (1 player) In this mode, the player races against eleven other CPU players in a quest to finish in first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions (see chart above). A driver with the most points at the end of the four races wins the cup. The driver will be awarded a grade for their racing performance at the end of the cup.
- Time Trial (1 player) Drivers race for the fastest time on a selected course. The fastest record is able to be raced again as a ghost. Drivers can also race staff records, or Regional Records/Champions and World Records/Champions (Wi-Fi must be used) and Friend Records (Friend must be registered, friend must send the ghost for Ghost Races, and Wi-Fi also must be used.)
- VS Race (1 to 4 players, up to 12 online) Drivers can race to their own custom settings, but it is otherwise relatively the same to Grand Prix, other than the fact that drivers can see the other racers' character's names. The driver may choose a Solo Race, where they try to win for themselves, or Team Race, where two teams, red and blue, try to win for the team in order to gather the most points and beat the other.
- Battle (1 to 4 players, up to 12 online) Drivers team up with each other in a battle for the most points. Items only work against the opposite team, and have no effect on the team that use them. The player can only select the Standard Kart or Bike. There are two ways to battle:
- Balloon Battle: All drivers get three balloons and must use the items to hit the opponents to pop their balloons and get one point for every hit. If drivers lose all of their balloons, one point is deducted and remain out for a while to be brought back to the battle with three balloons once more.
- Coin Runners: The goal for drivers is to obtain more coins with their team than the other. In the top right corner of the screen, the score shows, which are the coins obtained altogether for each team. If drivers hit opponents, opponents drop their Coins. The certain amount of Coins dropped depends on the item that hits the player, and the amount of coins that the player has already gathered.
- Bom-Omb Battle (Custom) : NOTE: this is a hack client online / offline game. The Battle Courses Bom-Omb Will Be Difficulty, They Get Unlimited Balloons The're Red, Blue, Yellow and Green Team.
Grand Prix Mode, 50cc The Low Lite Speec and 100cc Average Standard Speed; if all the Grand Prix's are won in a single engine class, the other vehicle type will become available for it. Mirror Mode is unlocked by scoring first place on all 150cc Grand Prix.
Mario Kart Wii includes no new yet items from the previous games: the Mega Mushroom and the POW Block, and brings back the Thunder Cloud (from the Mario Kart Arcade GP installments). Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. In general, players tend to obtain a weak item such as a Banana or a Green Shell when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a Red Shell or a Thunderbolt is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get. Stars, Mega Mushrooms, and Bullet Bills are examples of powerful items as they provide speed boosts and invincibility.
|100px||Mushroom||Gives players a short speed boost that ignores terrain.|
|100px||Triple Mushrooms||Gives players three Mushrooms, which give separate boosts. The default item in Time Trial mode.|
|100px||Golden Mushroom||The driver gets an infinite amount of mushroom boosts for 7.5 seconds.|
|100px||Mega Mushroom||The driver grows bigger, which allows them to squash other racers by running over them making them lose their items and slow down for a moment. The Mega Mushroom is invincible to all attacks except those from Star, Bullet Bill and Blooper, which let the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any slow down effect. The effect holds 7.5 seconds, but will be finished earlier after getting hit by a Lightning Bolt.|
|100px||Item Box||Drivers are able to run into these item boxes to obtain an item, depending on their rank on the current race course.|
|100px||Fake Item Box||This item imitates an Item Box, in which it is colored red and the ? mark is flipped upside down. It causes opponents to flip over once hit. It cannot block item attacks.|
|100px||Banana||When drivers run into them, it causes them to slip and slow down.|
|100px||Triple Bananas||This item gives the driver a trail of three bananas .|
|100px||Green Shell||A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed.|
|100px||Triple Green Shells||Three green shells that surround the racer until released. These can also be thrown forward or backward.|
|100px||Red Shell||A fragile shell that tracks the nearest opponent when fired forward. Will break if it hits an obstacle|
|100px||Triple Red Shells||Three red shells that surround the racer until released.|
|100px||Spiny Shell||A blue shell that flies directly to the first place racer and explodes.|
|100px||Star||The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles and other players on contact which makes them lose all items in their possession. Also, the driver receives a speed boost and the power to drive off-road with no speed loss.|
|100px||Lightning||Lightning strikes every racer (other than user), causing them to spin out, drop their items and shrink to very small size, driving more slowly. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size.|
|100px||Thunder Cloud||A thundercloud hovers over the recipient, and strikes it with lightning after ten seconds. Before this happens, the user has much higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them. Each pass makes the total running time of the thundercloud about 1 second longer.|
|100px||Bob-omb||Blows up a racer anywhere on the track. Has the same effect as the spiny shell except that it can be lobbed or tossed backwards just like a banana.|
|100px||Blooper||Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom or boost tile, etc.|
|100px||Bullet Bill||Transforms the racer into a large bullet bill, which rockets down the entire track at very high speeds on auto-pilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard and any player that is in the way making them lose or drop all their items.|
|100px||POW Block||A POW block appears on screen and causes any racer on the ground to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect.|
All of the characters in the game have their own set of bonuses that boost certain stats for their vehicles. Units are out of 80, so a stat bonus of 3 would make a stat three points better than normal.
|Birdo||-||3||-||-||-||3||5||8 Time T.|
|Diddy Kong||-||-||3||-||3||-||5||50cc Lighting Cup|
|Bowser Jr.||-||-||-||-||-||3||3||100cc Lighting Cup|
|Baby Luigi||5||8||-||-||-||-||-||8 Expert T.T.|
|Baby Daisy||5||6||-||-||-||-||3||4 Expert T.T.|
|Toadette||8||7||-||-||-||6||-||16 Time T.|
|Dry Bones||-||-||3||-||3||-||6||100cc Leaf|
|Goomba (N)||6||3||8||3||-||-||-||50cc Mirror Mushroom|
|Paratroopa (N)||2||-||-||4||-||-||8||50cc Mirror Shell|
|Wiggler (N)||6||8||-||4||-||3||7||32 Time.T.|
|King Boo||-||-||-||5||-||3||-||Play 250 races|
|Rosalina||3||-||-||3||-||-||3||Play 500 races|
|Honey Queen (N)||8||6||4||-||-||3||7||24 Time.T.|
|Funky Kong||4||-||-||-||-||3||-||6 Expert T.T.|
|Dry Bowser||-||8||-||-||-||6||6||12 Expert T.T.|
There are thirty-six total vehicles in the Wii U installment. 18 karts, 18 bikes, each divided into the 3 weight classes, making 6 and 6 available to each character, 3 and 3 to begin (thus making half of the vehicles unlockables). Each has 7 stats which are shown during character selection:
- Speed: How high the top speed of the vehicle is. This does not affect off-road travel.
- Weight: How heavy a vehicle is. With a higher weight, the player can knock lighter characters away by ramming them. Bikes are usually lighter than karts, but there are some exceptions, especially when size classes are applied.
- Acceleration: How quickly the vehicle's top speed is achieved from a non-moving position.
- Handling: How tight the vehicles can normally turn. Usually opposes the drift rating.
- Drift: How tight the vehicle turns while using the drifting maneuver. Usually opposes the handling rating.
- Off-Road: How much speed the vehicle retains when off of the track. A low rating of this can cause a near-standstill for the vehicle.
- Mini-Turbo: When using the manual drift option, how effective a mini-boost will be. While all vehicles can perform a blue spark mini-turbo, only karts can execute an orange spark mini-turbo.
The following table includes vehicles in order of class primarily. The last half of each of these six sub-sections is the way the vehicle drifts (whether it's an internal drift or an external drift) and the unlockables; the right-hand column describes the requirement to unlock it: if it is a single cup, it must be simply won. The stats are displayed with number values, with the units being out of 80.
|Small Karts||Speed||Weight||Acceleration||Handling||Drift||Off-Road||Mini-Turbo||Drift-Type||How to Unlock|
|Standard Kart S||41||29||48||48||51||40||45||Out||-|
|Ice Cake / Cake Sweet||20||20||64||70||37||54||59||Out||-|
|Xactus / Spikey Cactus||55||32||29||32||64||27||64||Out||-|
|Cloud 9||34||24||64||56||59||45||54||Out||Rank * or more on all 50cc Nitro GP Cups|
|Goom Goom Rombi/ Goomba Kart||46||35||43||43||29||64||40||Out||1 expert staff ghost / win 50 WFC races|
|Pipeframe Kart S||68||20||49||36||23||68||63||Out||Win Mirror 50cc Lighting Cup|
|Small Bikes||Speed||Weight||Acceleration||Handling||Drift||Off-Road||Mini-Turbo||Drift-Type||How to Unlock|
|Standard Bike S||39||21||51||51||54||43||48||Out||-|
|Baby Bike / Baby Yoshi Bike||25||18||59||67||40||56||62||Out||-|
|Troopa Bike/ Koopa Troopa Bike||32||17||67||60||62||48||57||In||Win 150cc Star Cup|
|Parakuisher||43||24||45||45||32||67||43||In||8 recorded times in Time Trials|
|Jet Fire / Heat Bike||48||27||40||40||45||35||37||In||Mirror Leaf Cup|
|Medium Karts||Speed||Weight||Acceleration||Handling||Drift||Off-Road||Mini-Turbo||Drift-Type||How to Unlock|
|Standard Kart M||46||45||40||43||45||35||40||Out||-|
|Classic Dragster / Nostalgia 1||37||43||59||54||54||40||51||Out||-|
|Turbo Yoshi||50||40||35||37||21||54||35||Out||Win 50cc Leaf Cup|
|Pipeframe Kart M||34||45||51||59||32||48||54||Out||Win Mirror 100cc Leaf Cup|
|Shooting Star||31||37||61||60||37||21||24||Out||18 expert staff ghosts or Win 2750 WFC races|
|Medium Bikes||Speed||Weight||Acceleration||Handling||Drift||Off-Road||Mini-Turbo||Drift-Type||How to Unlock|
|Standard Bike M||43||37||43||45||48||37||43||Out||-|
|Sugarscoot / Bon Bon||32||32||54||62||35||51||56||Out||-|
|Zip Zip / Rapide||41||35||45||51||29||62||45||Out||Win 100cc Lightning Cup|
|Sneakster / Nitrocycle||62||40||29||27||40||24||27||In||Rank * or more on all 100cc Wii GP cups|
|Dolphin Dasher||48||43||37||40||24||56||37||In||Mirror Star Cup|
|Large Karts||Speed||Weight||Acceleration||Handling||Drift||Off-Road||Mini-Turbo||Drift-Type||How to Unlock|
|Standard Kart L||48||59||37||40||40||35||35||Out||-|
|Neo Waluigi Kart/ Waluiginetti||62||59||16||21||48||18||48||Out||-|
|Piranha Prowler||55||67||29||35||35||29||27||Out||Win 50cc Special Cup|
|Jetsetter / Aero Glider||69||56||21||17||27||16||16||Out||Rank * or more on all 150cc Retro GP cups|
|Pipeframe Kart L||53||62||27||29||56||24||56||Out||150cc Lightning Cup|
|Large Bikes||Speed||Weight||Acceleration||Handling||Drift||Off-Road||Mini-Turbo||Drift-Type||How to Unlock|
|Standard Bike L||46||54||40||43||43||37||37||Out||-|
|Flame Runner / Bowser Bike||60||54||18||24||51||21||51||In||-|
|Twinkle Star||50||48||29||32||59||27||59||Out||Win 100cc Star Cup|
|Spear / Torpedo||67||56||24||18||29||18||18||In||12 expert staff ghosts|
|Destiny||43||51||43||48||17||56||40||Out||Win Mirror Special Cup|
Normal staff ghostsEdit
|Toadette's Music Room||Fan★rosie||02:34.693||Toadette||Manual|
|DK Jungle Country||Fan★HongK.||02:59.203||Donkey Kong||Manual|
|Wiggler's Wacky Workbench||Fan★pipyo||03:08.432||Wiggler||Manual|
|Shy Guy Circuit||Fan★di||01:41.121||Shy Guy||Manual|
|Frosted Glaicer||Fan★Kakashi★||03:04.832||Koopa Troopa||Manual|
|N64 Luigi Raceway||Nin★HIRO||01:34.233||Peach||Manual|
|GCN Mario Circuit||Nin★DoTak||01:16.461||Yoshi||Manual|
|GBA Peach Circuit||Nin★YOKO||01:06.595||King Boo||Manual|
|SNES Donut Plains 1||Nin★Ichiro||02:14.799||Baby Mario||Manual|
|SNES Vanila Lake 2||Nin★Sakat||02:48.651||Baby Luigi||Auto|
|GBA Cheese Land||Nin★Kato||01:45.568||Koopa Troopa||Manual|
|3DS Mario Circuit||Nin★iwaco||02:41.807||Wario||Manual|
|DS Tick-Tock Clock||Nin★NARI★||02:32.882||Waluigi||Manual|
|N64 Wario Stadium||Nin★CHIA||02:10.233||Dry Bones||Manual|
|Wii Grumble Volcano||Nin★Fukuda||02:58.304||Dry Bowser||Manual|
|3DS Koopa City||Nin★Matt||02:58.264||Donkey Kong||Auto|
|GBA Riverside Park||Nin★♪Miz||01:59.771||Mario||Manual|
|GBA Lakeside Park||Nin★iwaco||01:38.880||Baby Mario||Manual|
|DS Wario Stadium||Nin★Ito.y||02:34.894||Baby Peach||Manual|
|N64 Bowser Castle||Nin★♪msk||02:57.744||Funky Kong||Manual|
|GCN Rainbow Road||Nin★GASK2||03:19.323||Bowser Jr.||Manual|
Custom staff ghosts (Hack)Edit
|Mario Circuit 2|
|Mario Circuit 3|
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