This is the Ninth Installment from Mario Kart 9.
The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs, as well as, according to an interview, more customization options that have yet to be revealed. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races. Tricks and the ability to look behind also return in this game.
The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This technique is called "spin boosting".
The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the Off-TV display nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will. The GamePad can also be used to toggle on and off the gyroscopic steering.
Point management works similar to Mario Kart Wii, except that every racer gets at least one point in Grand Prix mode. Below is a chart of the point spread comparison between these eight games:
|Point Spread Comparisons (GP)|
|Super Mario Kart|
Mario Kart 64
Mario Kart: Super Circuit
|Mario Kart: Double Dash!!|
Mario Kart DS
|Mario Kart Wii||15||12||10||8||7||6||5||4||3||2||1||0|
|Mario Kart 7 Mario Kart Twisted Turbo||10||8||6||5||4||3||2||1||-||-||-||-|
|Mario Kart 8 Mario Kart 9||15||12||10||9||8||7||6||5||4||3||2||
| Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music|
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
Wi-Fi Nintendo Local 2-6PEdit
|5-6P Any Players||15||12/10||10/7||7/4||4/1||1/X|
Mario Kart Stadium
- DS Figure-8 Circuit
- Wii Luigi Circuit
- WiiU Mario Kart Stadium
- GBA Cheese Land
- GBA Lakeside Park
- SNES Donut Plains 2
- DS Mario Circuit
- GCN Wario Colosseum
- GBA Sunset Wilds
- Wii Daisy Circuit
- WiiU Mount Wario
- N64 Wario Stadium
- Wii Bowser's Castle
- GCN Mushroom City
- WiiU Bone Dry Dunes
- GBA Rainbow Road
- GBA Bowser Castle 4
- SNES Mario Circuit 4
- DS Bowser Castle
- WiiU Eletrodrome